Timeline
April 2021 - May 2021 (4 weeks)
My Role
UX Researcher / UX Designer / Visual Designer
Solo student project for Springboard UI/UX Bootcamp
Guided by mentor Earl Friedberg
PROBLEM
How to successfully monetize a freemium music streaming app
Mediaopedia’s business strategy was to first build a user base by offering a free product and then evolve the feature set so we could monetize on a premium (paid) product. At this point, the product has been well received and has a healthy user base of free users. We now need to design an experience that will allow users to subscribe and pay a monthly fee.
THE SOLUTION
A fully customizable Premium plan
COMPETITIVE ANALYSIS
How to compete against the Spotifys of the world
I analyzed three of the most successful media platforms in the industry to see how they implemented their Premium versions throughout their app. While they all offered high value features, I noticed that they all had pre-packaged plans. There was no way for users to tailor their plans specifically to their wants and needs. This then became my opportunity for the solution.
SKETCHES
After quickly sketching a few potential user flows to illustrate the steps our user would take to achieve this goal, I decided on the best end-to-end experience our user could have to motivate them to upgrade to the “Premium” (paid) product.
INTERVIEWS & GUERILLA TESTING
It was time to consult the masses.
I found 5 participants who all fit within my target user demographics and asked them questions like:
Are there any features you would want in a premium version of a music streaming app?
Does a 3 month free trial make the idea of joining the premium version more enticing?
Is the ability to completely customize your premium experience something you find valuable and would use?
I also had them look over the screens in my low-fidelity designs to see if these designs needed tweaking. Two central usability issues came to light:
Navigation was not clear on how to get from the “song playing” screen to “song options” screen
Participants were confused about the price of each of the “Premium” features
Back to the drawing board! Or, maybe this time Figma.
VISUAL DESIGN
Style is everything here at Mediaopedia.
We make sure to align our colors, fonts, and UI elements closely with our brand attributes - bold, smart & exciting.
Our font family (Open Sans) is clear, bright and easy to read with any weight and size.
Our color palette focuses on many bright, bold and energetic colors to match our attributes, such as greens, yellows, & reds - with dark sophisticated backgrounds to create high contrast.
Our UI Elements are sleek, modern and bold. They are simple to understand and navigate.
HIGH FIDELITY DESIGNS - VERSION 1
With the feedback I received from my participants and our brand style in mind, I began to build out high fidelity versions of my sketches.
Here were a few of the key players:
THE PIVOT
As I was nearly done with my last prototype, ready for testing, I realized something.
I didn’t really give my participants options.
How could I know I chose the best solution if there was nothing to compare it to?
After a quick brain-storming session I came up with two alternate ideas in place of a customizable plan:
USABILITY TESTING
Let the competition begin!
I wrangled another five participants with the goal of testing:
Whether or not the Premium prompts were integrated well into both user flows
Which Premium idea enticed the majority to want to join a Premium subscription
I designed a screen for each of these alternatives, because I want THE BEST solution, and the only way to know what is the best is to have one idea win when there are multiple options on the table.
USABILITY TESTING FEEDBACK & INSIGHTS
So, good news and bad news. I always like to start with the bad news because you can only go up from there!
Our user testing revealed some usability issues, some more critical than others.
Allow me to highlight the top 3 issues:
There was a lot of confusion about the “Song Menu” button on the “Playing Now” page
Participants didn’t know how to navigate out of the “Playing Now” page
A few participants were confused why there was no “name” text field or “password verification” on the “Sign Up” page
And now for the good news…
Ladies and gentlemen, we have a winner!
And the award for the most incentivizing Premium prompt screen goes to… (drumroll please)
FINAL ITERATIONS
The Befores and Afters
They say don’t seek validation from others, but I'm not going to lie, it feels pretty darn good!
Okay, so now that my design has been validated, let’s get those pesky usability and design issues sorted out.
Feel free to check out my full prototype on Figma!
Or see it in action below:
CONCLUSION + LESSONS LEARNED
And that’s a wrap! Here’s what I’d do differently next time.
I had a lot of fun designing this project! Sure, I made some mistakes and had to course-correct a few times, but the messy journey makes for a better story anyway! I really enjoyed each phase of the UX process and how each step brought me closer to uncovering a successful solution. I learned so much from this experience that I will take with me through my future design endeavors, with the most important points being:
Setbacks make the design stronger - The design process is not this perfect linear structured experience. There are twists and turns, backtracking and redefining. Once I was able to recognize that, I was able to make my designs much stronger with more intention at every setback that came my way.
It takes a village - Even though this was a solo project of mine, there were so many people who attributed to its success. My participants, my peers & my mentor challenged me through every phase of the process, and because of that I was truly able to get the best solution.
Keep it simple - There were many times where I felt my pesky brain overcomplicating the process, the content and the results. I had to remind myself to stay focused on the major points in my project and trim all the excess fat weighing it down.